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Hero class:  Melee support.

A very situational hero. He is fragile and requires some babysitting, but if managed to use him properly can be a very effective tool.

Use cases: He is a great tool in longering the battle duration, if it’s necessary to wait till your main damage dealer’s spell’s cooldown ends. However, its hard to use him effectively, since he is a melee hero, that can wield only light equipment, that doesn’t provide sufficient defense, so he is fragile. Best used with mass melee units infront of him, that distract enemies and attract focus. Better to place him in last slots of lines. Important notice: despite he may be seem more effective, than Dwoggour, in stats of HP healed, actually he is less effective in real numbers. Heroes have higher defense and dodge/defense chance, so for each HP healed they can take more damage, than a regular unit. Also, he has an additional tricky ultimate skill mechnic: while activated, it greatly increases the ability power in a very small AOE for a very short period of time. It’s very hard to use effectively, but if managed to, can be a great boost.

Equipment: the tanky set.

Synergies: Norn, Aatu, Morana – these heroes have basically the same impact, but done in different ways; if combined, can make the melee tanky units a lot tougher. If used with Ember and all 5 squads of human tanky units with high magic resistance, can (with Dwoggour) completely level her skill’s damage done to allied units. If managed to deal sucessfully, can greatly boost AOE damage dealers; the best combo he has with Mark VI, since they both are melees and it’s easier to keep them close to each other while activating the spells. Norn increases the units’ defense, so Gulbert’s healing will be more effective.

Units: Most effectively is used with all 5 squads of melee tanky units.


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RPG Chaos Lords